Current Characters
Select a character to access compatible tools and laboratories.
Visual Diagnostics · raw A/B rig study: ADA adjusts leg length; CRT adjusts head width. The two image slots render actual ADA segmented artwork or CRT modular geometry using existing project assets and rig data. Preview-only: production game actor, sprite compiler and runtime are not modified.
Overlays are inspection-only; raw rendered pixels remain unchanged. ADA source bounds are derived from the provisional manifest, not verified anatomical joints.
VDL-06B · Locked 3D baseline and geometry contract (reference only; does not alter live character)
VDL-07 · Visual Acceptance Gate
REJECTED BASELINE: VDL-06K-R2 remains a diagnostic fixture, not an approved ADA asset. Technical metrics never override likeness.
Required canonical references: original ADA turnaround (59751.jpg) and portrait (59752.png). These files are NOT verified in this build. Until both are registered and visually compared, approval is blocked.
VDL-07A establishes the evidence contract only. Reference registration, side-by-side chamber and likeness analysis are VDL-07B–D; no automatic visual approval is claimed.
VDL-07B · Likeness Comparison Chamber
Production acceptance is BLOCKED. Compare actual AMR-rendered geometry against user-supplied canonical artwork. No reference is bundled or inferred.
Waiting for real runtime capture. Likeness approval is blocked.
Reference images are stored only in this page session; refresh loses them. Alignment is visual only and is not a likeness score. Manual review remains mandatory.
ADA · 3D Character Candidate
Rotatable ADA-specific volumetric reconstruction candidate. Uses the AMR mesh as its body foundation and adds 3D hair, facial features, glasses, jacket and accessories. Not yet a UV-textured or visually approved character asset.
Waiting for geometry metrics
VDL-05A geometry/material foundation: live AMR topology with appearance regions. This is NOT a textured ADA likeness: UVs, 3D facial/hair/clothing geometry and skin weights remain separate acceptance work.
Connecting to AMR mesh · no rig edits
Quick diagnostic export
One-tap downloads for sharing the full visual state and rig context. Raw and overlay images are separate.
Exports do not change character, mannequin or gameplay settings.
Reverse Diagnostic Inspector
Tap a component rectangle in either artwork preview or choose a source component. Overlapping bounds are provisional: selection identifies a candidate source, not a confirmed pixel owner.
Inspection does not change the saved rig, baseline canvas, production actor, or system mannequin. Lab links open existing tools; automatic deep-link selection is not yet supported.