ADA
Renderer connection pending · anatomy candidate unapproved.
Eight ADA artwork candidates are bundled and registered on first load. Direction mapping and likeness remain unapproved.
Reference artwork
Loading character session…
Eight transparent ADA reference candidates are bundled with this build and imported into the local reference registry on first load. They do not replace verified original references.
Preparing bundled ADA references…
Loading references…
Shape · Anatomy
These four controls modify the actual VDL-07F anatomy generator. Face, hair and clothing are not yet generated by this engine.
Waiting for the live geometry engine…
No accepted revisions yet
MORPH-02 · Silhouette Trace
Extract a measured outer contour from the transparent reference. The trace is artwork data only; it does not modify the 3D mannequin.
Choose an available reference, then extract.
Cyan: detected outer contour. Transparent PNG alpha determines the mask. Geometry fitting begins in MORPH-05/06.
MORPH-04 · Color Region Segmentation
Choose a semantic label and tap an opaque pixel to select its connected, similar-color region. Adjust tolerance to expand or narrow it. These are user-guided masks, not automatic semantic recognition.
Extract a silhouette to load the source image.
MORPH-03 · Landmark Editor
Select a landmark, then tap its position on the traced image. Initial markers are rough placement guides, not detected anatomy. Save only after reviewing each point.
Extract a silhouette to start landmark editing.
MORPH-05 · Reference / 3D Alignment
Register the same viewing direction before fitting geometry. This is a manually adjustable 2D camera registration, not a 3D mesh change. Select a reference, then capture the live renderer.
Choose a reference and capture a matching camera angle.
Reference pixels and captured renderer frame remain separate source assets. No vertex deformation or automatic depth recovery is performed.
MORPH-06 · Geometry Fit Candidate
Uses saved, manually corrected FRONT landmarks to propose changes to the four real VDL-07F anatomy parameters. The proposal is not an automatic likeness solution; it must be reviewed and accepted through Shape.
Extract the front silhouette and save corrected landmarks first.
MORPH-07 · Multi-view constraint audit
Compare saved, manually corrected landmarks across registered front, back and side artwork. This measures conflicts; it does not invent missing depth or silently alter geometry.
Save corrected landmarks for at least two directions, then audit.
Head and leg ratios use vertical landmark spans. Shoulder and hip widths are estimated using the canonical ADA body-height calibration, not an inferred camera projection. All values are clamped to supported engine limits. Side-view depth, hair, face and clothing are not fitted.
Compare · Visual acceptance
Capture the actual live VDL-07F canvas and compare it against registered artwork. Camera view is synchronized at capture; the images are not automatically aligned.
Choose a registered reference and capture the live model.
Overlay is an unregistered visual aid: perspective, framing and scale differences can distort comparisons. It is not a measurement of similarity.
Likeness approval blocked pending manual inspection.
MORPH-10 · Depth and Intersection Audit
Measures 3D bounding-box overlap candidates from the existing renderer. These are not proven triangle collisions or pixel-level occlusion.
Waiting for geometry.
MORPH-09 · Reference Materials
Sample colors from the saved MORPH-04 front-view regions. Review and edit assignments before applying to the 3D component volumes. These are uniform component colors, not UV textures.
No reference colors sampled. Defaults are active.
MORPH-08 · Component Geometry
Parametric 3D volumes share the existing 07F projected triangle renderer. These are editable placeholder volumes, not fitted ADA likeness or rigged garments.
Adjust a component to update the live model.
Save · Version · Export
Export a portable project containing character session, geometry profiles, accepted anatomy revisions, review notes and registered reference images. Exports are drafts; they do not certify ADA likeness or create a production mesh.
Project storage ready when references finish loading.
MORPH-11 · Reconstruction Handoff
Project checkpoints and exports now include saved MORPH evidence. Export a separate, validated handoff manifest for the game integration pipeline. This is configuration and provenance, not a compiled mesh or runtime integration.
Ready to audit the current draft.
Import project
Restoring replaces the current browser-local creator state and registered reference images. Export your current project first. Reload is required to refresh the legacy 3D engine.