SPRITE MASTER FACTORYCharacter Creator
ADA · DraftDeveloper
ACTIVE CHARACTER

ADA

Likeness unapproved
Connecting to existing 3D renderer…

Renderer connection pending · anatomy candidate unapproved.

Eight ADA artwork candidates are bundled and registered on first load. Direction mapping and likeness remain unapproved.

Reference artwork

Loading character session…

Eight transparent ADA reference candidates are bundled with this build and imported into the local reference registry on first load. They do not replace verified original references.

Preparing bundled ADA references…

Loading references…

Bundled ADA v2 images are new unverified visual candidates, not the original 59751.jpg turnaround or 59752.png portrait. They do not approve the 3D model or create a mesh.

MORPH-05 · Reference / 3D Alignment

Register the same viewing direction before fitting geometry. This is a manually adjustable 2D camera registration, not a 3D mesh change. Select a reference, then capture the live renderer.

Choose a reference and capture a matching camera angle.

Reference pixels and captured renderer frame remain separate source assets. No vertex deformation or automatic depth recovery is performed.

MORPH-06 · Geometry Fit Candidate

Uses saved, manually corrected FRONT landmarks to propose changes to the four real VDL-07F anatomy parameters. The proposal is not an automatic likeness solution; it must be reviewed and accepted through Shape.

Extract the front silhouette and save corrected landmarks first.

MORPH-07 · Multi-view constraint audit

Compare saved, manually corrected landmarks across registered front, back and side artwork. This measures conflicts; it does not invent missing depth or silently alter geometry.

Save corrected landmarks for at least two directions, then audit.

Head and leg ratios use vertical landmark spans. Shoulder and hip widths are estimated using the canonical ADA body-height calibration, not an inferred camera projection. All values are clamped to supported engine limits. Side-view depth, hair, face and clothing are not fitted.

MORPH-10 · Depth and Intersection Audit

Measures 3D bounding-box overlap candidates from the existing renderer. These are not proven triangle collisions or pixel-level occlusion.

Waiting for geometry.

MORPH-09 · Reference Materials

Sample colors from the saved MORPH-04 front-view regions. Review and edit assignments before applying to the 3D component volumes. These are uniform component colors, not UV textures.

No reference colors sampled. Defaults are active.

MORPH-08 · Component Geometry

Parametric 3D volumes share the existing 07F projected triangle renderer. These are editable placeholder volumes, not fitted ADA likeness or rigged garments.

Adjust a component to update the live model.