ADA · Pixel Rig CalibrationSMR-10.19 · direction + natural gait · Pass C/D← Sterling Home World Navigation ↗Canonical kernel → shared Pixel ADA compositor → detailed/anatomy views

Permanent ADA · Sterling Home

This is the actual B1b Home, including the same bottom-right Pixel ADA. Calibration updates her existing render target directly.

LIVE HOME · not another character

Connecting to the Home render target…

SMR-10.6 · Face-preserved anatomy mannequin

Same Home ADA, same motion pose. Head/neck/hair diagnostic geometry now comes from ADA-PROP-001 and measured hair silhouettes. No new artwork is fitted; detailed ADA is preserved.

Palette: ■ torso · ■ left arm · ■ right arm · ■ pelvis · ■ left leg · ■ right leg · cranial volumes.

Mirror shows pixels copied from Home, not a second rig or clock. The diagnostic head uses skull/neck/hair volumes; the original detailed head remains unchanged and its North-East asset remains provisional.

Waiting for permanent Home target...

SMR-10.17 · ADA cranial proportions / neck / hair

Read-only dimensions from the existing Home ADA-PROP-001/95 profile and one cranial envelope projector. Hair silhouettes use candidate measurements from the separate 8-direction FACE/HAIR references. This is not a new character, hair animation, or costume layer.

Waiting for Home cranial model...
ViewSkull WSkull HNeckHair shell WPonytail WNeck joint Y
Connect to Home

64 × 112 projected mannequin pixels, skull vertical scale held constant in eight directions. Hair measurements are **candidate envelopes**, not final art fit. No pixels from the new FACE/HAIR ZIP have been installed.

SMR-10.14 · Eight-direction ADA-PROP-001 dimensions

Read-only projection of the existing Home Pixel ADA proportion profile. Front, diagonal and side views share one dimensional source; these numbers describe the visible surface, not altered joints or walking.

Waiting for Home proportion profile…
ViewShouldersRibWaistHipsBridgeNear arm
Connect to Home to read ADA-PROP-001

Projected 64×112 mannequin pixels. Feet, hands and muscle silhouette use the same profile. User visual acceptance on Android remains pending.

SMR-10.15 · Eight-direction anatomy acceptance matrix

Five poses per heading on the same Home Pixel ADA canvas: one idle and gait phases 0 / 25 / 50 / 75%. Checks use ADA-PROP-001/95 and the preserved canonical motion. This is not a walking repair or dressed sprite overlay.

Ready for capture · no state changed
Automated matrix: not run. Source tests do not constitute Android visual acceptance.

Visual acceptance — each direction requires your inspection

Compare shoulders, waist/pelvis taper, arms/hands, knee attachments and foot shape. Mark each as approved or needs work only after inspecting the exported PNG at native size; pending is the default. NE also needs its authentic head artwork before a final freeze.

NOT FROZEN — device review pending

The audit never saves calibration. Captures restore your previous direction, phase, activity, anatomy settings, appearance and muscle visibility—even after a capture error. This is a conditional acceptance gate, not an automatic approval.

SMR-10.7 · Anatomy side / segment ownership

Inspect one Pixel ADA on the Home canvas. Left and right arms now have independent colors; legs retain their separate colors. Select either side or an individual bone. No additional gait solver or character is created.

■ left arm · ■ right arm · ■ left leg · ■ right leg · purple torso · gold pelvis · canonical head.

Awaiting Home ADA. Diagnostic only; your saved calibration will not be modified.

No ownership audit captured yet.

Measurements describe the training mannequin's generated anatomy geometry, not the detailed clothing sprite masks. Joint contacts may naturally overlap. All motion still comes from the existing canonical kernel; acceptance requires visual inspection on Android.

SMR-10.8 · Upper-body joint calibration

Same face-preserved Pixel ADA on Sterling Home. These values re-project the canonical mannequin's shoulder, elbow, wrist and neck joints into her anatomy regions. They do not create arm movement or another rig. Detailed ADA is untouched.

Awaiting actual Home ADA. Settings are temporary and do not overwrite saved leg calibration.

No upper-body capture yet. Use East for clear horizontal arm swing and South for torso/root continuity.

Renderer-only calibration. Torso movement follows the existing kernel root; no independent twist is added. The original ADA head is retained. Apparel sleeve pixel binding belongs to SMR-10.12.

SMR-10.9 · Anatomy planted-foot and stride projection

Uses the existing Home Pixel ADA and the canonical motion kernel. Compare the original ankle renderer against contact-aware anatomy: planted feet compensate for vertical body bob; swinging feet show the kernel's actual clearance; South/North depth movement is projected more readably.

Awaiting live Home connection. Changes are temporary, not saved to browser calibration.

No foot-contact comparison recorded. Begin with South, then East.

Renderer-only anatomy projection. The kernel alone decides when feet plant or swing and where toes travel in world space. Foot-contact stability and walking naturalness still require Android visual review. Detailed ADA's existing clothes and leg compositor are not altered.

SMR-10.10 · Anatomy torso & pelvis continuity

Keep ADA’s original head and color-coded anatomy body on the existing Home canvas. Compare independent core offsets against torso-linked and reduced-pelvis movement. The canonical kernel, leg-foot solver, and dressed ADA stay unchanged.

Waiting for the Home ADA connection. Controls are experimental and are not saved to device.

No comparison yet. South and East are the first visual-review directions.

A consistent torso/pelvis seam is not proof of natural walking. Check for a stable head-to-neck connection, attached shoulders, hips beneath the pelvis, and preserved leg separation. No wardrobe pixels are changed in this build.

SMR-10.11 · Colored anatomy and joint isolation

ADA's original face stays in place. Inspect colored ribcage, abdomen, pelvis, shoulders, upper arms, elbows, forearms, wrists, hands, thighs, knees, shins, ankles and feet. Diagnostic pose transforms act after the canonical motion kernel and never change the walking engine.

Waiting for Home ADA. No diagnostic override is saved.

Select a joint and hold a pose to inspect motion, ownership and attachments.

This is a 2D pose-space diagnostic, not physically accurate muscle simulation. Right/left ownership is separate. Twisting and neck tilting require further multi-angle visual calibration. The detailed costume renderer is deliberately unchanged.

SMR-10.4 · Pixel leg isolation & ownership

Check ADA's actual detailed pixel leg masks before widening her idle stance. These diagnostic modes render onto the existing Home ADA. The rig and walking kernel are unchanged.

Cyan: Left leg; pink: right leg; red: overlapping transformed pixels. A black gap is a missing region, not a solid black leg. Other artwork is dimmed in the ownership views.

Awaiting Home renderer. Presets and saved calibration are not changed.

A source-mask report and same-pose collision counts will appear here after capture.
Actual Pixel ADA left versus right leg isolation contact sheet. Long-press to save on Android.

Acceptance is manual: Left-only must not contain right-leg pixels, right-only must not contain left-leg pixels, and the crotch/inner-thigh seam must remain visually continuous without merging the legs. Automated source-mask overlap alone does not prove correct anatomical ownership.

SMR-10.3 · ADA pelvis stability A/B

Compare the same Pixel ADA on Home using the exact same canonical eight gait phases. A uses the original compositor. B holds an independently composited, original-art pelvis cap fixed to the body root while the thighs, shins and feet continue to move beneath it. No other rig or character is created.

Connected mode pending. This setting is experimental and is not stored with calibration.

A/B not yet captured. Compare South first, then East and other directions.
PNG comparison sheet; long-press on Android to save the image

This only protects pixels around ADA's original waist and crotch. It does not change the kernel, correct all limb masks, or guarantee a natural walk. The supplied North-East master artwork is incomplete and is excluded from visual signoff.

SMR-10.2 · ADA gait experiment presets

Repeatable A/B captures from the real Pixel ADA on Home. Each trial uses the same eight phases (0%–87.5%), measures knee/ankle spacing, foot-contact travel and pixel changes in the waist/pelvis area, and restores the pre-test calibration. Metrics do not certify natural walking. Export JSON + PNG after each family before starting the next one.

Reference calibration: Connecting…

Ready. Your saved browser calibration will not be overwritten by these experiments.

Gait comparison PNG — long-press to save this image to your Android device

Readout caveat: the pelvis is not a separate deformable sprite region yet. Pixel changes near the waist can include normal thigh motion; use the phase images and observations to distinguish distortion from legitimate overlap.

SMR-10.12 · Muscle silhouette laboratory

Applies character-specific visual volumes to the same Home anatomy canvas. No bone angles, gait timing or canonical motion writes. ADA retains her original head and detailed sprites.

Waiting for the real Home compositor.

Muscle regions: deltoid, upper arm, forearm, chest, abdomen, quadriceps and calf. Hand/thumb and heel/toe segmentation is visible even when muscle highlights are off. Geometry is 2D diagnostic only; garment skinning is not yet implemented.

SMR-10.5 · Neutral stance & stride clearance

Use Neutral leg clearance (px) in the calibration sliders. The value is applied gradually from the hip through the knee to the ankle, not by sliding whole leg images. 0 px reproduces the previous stance for comparison; 2.5 px is the proposed South-facing repair. It changes only the pixel-to-joint mapping, not the canonical gait.

Controls update this same Pixel ADA only; your saved calibration remains unchanged until you press Save.

Choose Overlap above and capture idle / 25% / 75% to verify collisions. Stable pelvis is the default, while Mode A remains available for comparison. Inspect the hip-to-thigh seam. Export your saved calibration before changing settings.

Direction and playback

0%

Phase scrubbing replays the canonical kernel from its reset state. It does not generate a second walk cycle.

Live pixel inspection

Enlargement of the real composited ADA canvas. Markers are diagnostics only.

Foot contact and continuity

Green planted · Pink swinging · arrows show projected hip/knee/ankle chains.

Awaiting canonical pose…
Waiting for compositor…

Joint-to-pixel mapping

These parameters change only the pixel projection of the canonical mannequin's joints. The walking kernel remains untouched.

Directional anchor adjustment

Move a specific hip, knee, or ankle attachment by pixel increments. Offsets are specific to the selected facing.

Calibration record

Save adjustments in this browser or copy/export the JSON for the next build. Reset restores the baseline adapter values and clears saved overrides.

SMR-10 · On-device acceptance gate

Static tests are not proof that ADA walks naturally. Run the actual renderer audit, then review her motion on your phone. Nothing here automatically freezes a build.

ACCEPTANCE PENDING — NOT FROZEN

No live render audit has been run on this device.

Visual review — you decide

Mark each item only after watching Pixel ADA. A new calibration invalidates the previous acceptance report.

    Human review is required for release.

    SMR-10.1 · ADA stride capture

    Capture eight motion phases from the existing Home Pixel ADA canvas. This creates an inspection sheet, not a second character or gait. Compare forward travel, foot contact and pixel seams.

    No frame evidence captured yet. Begin with South, then East.

    The capture measures projected ankle spacing, X/Y range and changes in actual lower-body pixels; these values cannot certify natural walking.

    Integration telemetry

    Waiting for Home integration bridge…

    Legacy Sterling hybrid body kit is not loaded by this page. Archived legacy modules remain in the ZIP for compatibility, but have no authority over this calibration view.