Sprite Master · Character Builder 0.5

Parameterized profile editor with live AMR anatomy mesh deformation (humanoid only).

← Factory diagnostics

Definition

Component declarations do not yet assemble geometry.

Live anatomy mesh

Canonical joints and skinned geometry are transformed using the same character-specific landmark scales. This is a diagnostic retarget adapter, not a new skin-weight bind or gait engine.

Proportion preview

Schematic comparison. The live anatomy above uses joint-and-mesh landmark retargeting; skin weights remain unchanged.

Build readiness

Profile operations

Connection ledger